Turn-Based Tactics / Deckbuilding

Roles: Game Designer

In our turn-based tactics game project, I led the design efforts to create a rich and immersive gaming experience. Drawing inspiration from deckbuilding and tactics games, our project aimed to deliver a dynamic and challenging gameplay experience. Players would navigate through strategic encounters, utilizing a diverse array of cards and abilities to outmaneuver their opponents.

Legends of Andor DLC

Digital Boardgame

Roles: Game Designer / Writer

In a collaboration between Suspicious Games, United Soft Media Verlag and Kosmos Verlag, I designed and implemented the missions and new character of the 'Heart of Ice' expansion for the digital version of the hit board game 'Legends of Andor'.

Action-Adventure / Racing

Roles: 3Cs / Vehicle Design / Programming

‘Hoversword’ is the vertical slice to a 3rd person action adventure about high speeds, futuristic boardsports, and an underground dungeon-delving hoverboard scene.

I worked on this project together with a game/level designer as well as three artists during my 3rd year of university.

KING Art Games

Turn-Based Tactics / 4X Strategy

Roles: Game Design Intern

As an intern at KING Art Games I worked on the combat and UX design of a pre-production project in direct and frequent communication with the Game Director and Lead Designer.

This project is currently still under an NDA so what I can show is quite limited. I will add more information when possible.

First Person Shooter / Wholesome

Roles: Solo Dev

A series of prototypes that explore non-violent shooting and the effect of system design as well as game feel on the perception of violence in FPS games.

Created as a complimentary design project to my bachelor's thesis.

Physics-Sandbox / Waterslide

Roles: Gameplay / Systems / UX / Level Design

GUSH - currently pink is a sandboxy, physics based waterslide game where your only objective is to get a shiny cube into the jello-filled tank at the end of each level.

project

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