Turn-Based Tactics / Deckbuilding
Roles: Game Designer
In our turn-based tactics game project, I led the design efforts to create a rich and immersive gaming experience. Drawing inspiration from deckbuilding and tactics games, our project aimed to deliver a dynamic and challenging gameplay experience. Players would navigate through strategic encounters, utilizing a diverse array of cards and abilities to outmaneuver their opponents.
Digital Boardgame
Roles: Game Designer / Writer
In a collaboration between Suspicious Games, United Soft Media Verlag and Kosmos Verlag, I designed and implemented the missions and new character of the 'Heart of Ice' expansion for the digital version of the hit board game 'Legends of Andor'.
Action-Adventure / Racing
Roles: 3Cs / Vehicle Design / Programming
‘Hoversword’ is the vertical slice to a 3rd person action adventure about high speeds, futuristic boardsports, and an underground dungeon-delving hoverboard scene.
I worked on this project together with a game/level designer as well as three artists during my 3rd year of university.
Turn-Based Tactics / 4X Strategy
Roles: Game Design Intern
As an intern at KING Art Games I worked on the combat and UX design of a pre-production project in direct and frequent communication with the Game Director and Lead Designer.
This project is currently still under an NDA so what I can show is quite limited. I will add more information when possible.
First Person Shooter / Wholesome
Roles: Solo Dev
A series of prototypes that explore non-violent shooting and the effect of system design as well as game feel on the perception of violence in FPS games.
Created as a complimentary design project to my bachelor's thesis.
Physics-Sandbox / Waterslide
Roles: Gameplay / Systems / UX / Level Design
GUSH - currently pink is a sandboxy, physics based waterslide game where your only objective is to get a shiny cube into the jello-filled tank at the end of each level.